Our most recent #mochat covered the various rendering options in Cinema 4D. From sketch & toon to physical to Octane to V-ray, posters talk about how and why they use different render engines.
Last night was the first official MoChat. This was an idea that grew out of the popular post-production chat: PostChat. Our primary topic was the new ray-tracer engine in AE CS6, but as with any chat, it bounced around a… Continue Reading →
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